
Project Detail
Team Size: 5
Role: 2D Artist, Narrative Designer, Game Designer
Engine: Unity
Development Period: 8 Days
Game Design
Design Goal
Design a fast-paced cooperative experience that emphasizes communication and coordination between asymmetric roles using eye-tracking input.
Core Gameplay Loop

Design Challenges
Designed asymmetrical roles to create dependency and communication tension.
Create diverse NPC customers with distinct behaviors and order patterns to increase challenge and unpredictability.
Iterated on order complexity to balance chaos and clarity within a short play session.
Character Design

I designed six different customer characters for N-EYE-NJA. Each character has a specific ordering style based on their personality and three different emotional states: neutral, angry, and happy. Characters enter the shop in a neutral state; they get angry if the player takes too long to complete an order, and they become happy when the player finishes the order on time. Inspired by Good Pizza, Great Pizza’s approachable and readable art style, I focused on clarity, exaggeration, and consistency in character design to ensure each customer remains visually distinct and memorable.
The Grandpa – John
“A full glass of Apple juice, please.”
The grandpa is the first customer in the game, he looks very kind and will use the normal way to order the drink.
The Ninja – Hanzo
The nature of the profession makes Hanzo become tight-lipped. “Two grapes and one lemon,” he never wastes a single word.
The Alien – Zønk
Zønk is an alien who is obsessed with Earth’s pop culture. His favorite human food is onions. His Earth language isn’t very good. He tends to replace every “o” with “ø,” and says “banana” as “banananana.”
The Kid – Bibi
Bibi is a spoiled child who wears a colorful plastic crown and has her hair in pigtails. She refers to herself in the third person using her own name. “Bibi likes sweets! Bibi wants pineapple, watermelon, and orange!” If she doesn’t get her juice quickly enough, she throws a tantrum: “BIBI WANTS HER JUICE!!!”
The Scholar – Ellipsis
“May I, perchance, obtain a cup of liquid composite fruit beverage concocted from the yellow-and-green spiny fruit and two distinct fruits each encompassing both red and green hues?”
Ellipsis is a pedantic scholar who loves to show off his knowledge. He always speaks in overly formal, long-winded sentences that no one can understand—even when he’s just ordering at a juice bar. He wears a coat with the word “sapientia” embroidered on the pocket, it means wisdom in Latin.
The Guitarist – Bardo
Bardo is not a very good guitarist or singer, but he always sings out whatever he wants to order:
Yo, my friend, lend me your ears.
I need a juice to banish my fears.
Give me an apple,
Crisp and bold.
With lemons,
Two, not one,
I’m told.
Art Design
The visual design prioritizes readability and warmth through simplified shapes, consistent linework, and a soft, cohesive color palette. By reducing unnecessary detail and slightly exaggerating forms, the style supports quick recognition while maintaining a sense of charm and personality.
Different Scenes


Fruits

UI/UX Design
Game Title

Name and Talk Boxes



Controller Instruction


Good Ending Scene


















